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Thu, Nov. 12th, 2009, 04:00 am
[i]kostika: Look at me!!

This was yesterday

  • 15:03 Today I shall mostly be killing Sky technicians as they do their best to fob me off. Phasers set to kill. #
  • 15:49 KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL #
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Wed, Nov. 11th, 2009, 07:10 pm
[i]_grimtales_: Remembrance

Wed, Nov. 11th, 2009, 10:03 am
[i]wilwheaton: you can relax on both sides of the tracks

I've struggled for most of the morning to come up with some profound and lyrical way to mark the day, but the words I usually find so easy to command just refuse to reveal themselves ... so I'm just going to keep this post simple and to the point: Thank you, veterans, for your service.

Wed, Nov. 11th, 2009, 09:20 am
[i]robin_d_laws: World Eater

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London food critic Ben Rayner’s The Man Who Ate the World: In Search of the Perfect Dinner is part foodie text and part travelogue. Rayner travels to major centers of food and money, not always in that order, to sample the highest of high-end restaurants. He heads to Vegas, Moscow, Dubai, Tokyo, New York, Paris, and his home town, London.

Fans of the exquisitely turned, often caustic descriptive phrase will find much to savor here. For the first half of the book, Rayner delivers everything I want in travel writing: he assures me that places I won’t be going to are also places I would never want to go to. This does not apply to New York or London, which I’ve been to and like. Otherwise unable to successfully portray Paris as a hellish wasteland, he manfully attempts to render it unendurable with a high-end imitation of Morgan Spurlock in Super Size Me.

For a surprising number of the over-the-top restaurant experiences, he similarly describes the meals as ones I do not want to eat, which is definitely an added bonus. Only a couple of the spots he describes induced out-of-reach fantasies of jetting about the world dropping four figures for a meal.

If you want this to be a gaming resource, you could do worse than to use the astounding details of Moscow, Dubai and to a lesser extent Tokyo and Vegas as background detail for a high-rolling espionage campaign. That Russian restaurant with the sturgeon swimming underneath its glass floors surely has to become the setting for a Feng Shui shoot-out.

This book is not to be confused with the equally wonderful The Man Who Ate Everything, by Vogue food writer Jeffrey Steingarten which was recommended to me by (name drop alert) Jack Vance, back when we spoke about the Dying Earth roleplaying game. That book is an experiential tour through the science and gastronomy of various ingredients, including a smatter of restaurant talk and plenty of dedicated kitchen experimentation.

Wed, Nov. 11th, 2009, 04:00 am
[i]kostika: Look at me!!

This was yesterday

  • 16:47 Hair is now purple with minimal purpling of my hands and face. #
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Tue, Nov. 10th, 2009, 12:27 pm
[i]wilwheaton: in place of a title, imagine Ric Ocasek walking around on the surface of a pool

I guess I could just say, "Hey, I'm playing Magic on Xbox Live this weekend, so check out the details here," but it's more fun to tell a story, first.

In 1993, while killing time between appointments, I wandered into a game shop in the valley. I looked around the aisles, thumbed through the RPG books, talked myself into and then out of buying a ton of unpainted lead figures, and eventually found myself in conversation with the owner.

He picked up a deck of cards, and asked me if I'd heard about this new game called Magic. I was a serious wargamer, with numerous Chaos and Space Marine armies, as well as a folder that was bulging with maps and vehicles for Car Wars. Card games were so beneath me, I don't think I even tried to hide my geeksnort.

He had obviously spent time dealing with annoying nerds (being a game shop owner and all) and he patiently deflected my contempt as he opened the box and showed me the cards inside. Over the next ten or fifteen minutes, he showed me how this wasn't just a card game, but was actually a beautifully-illustrated representation of two powerful wizards using primal and astral energies to duel each other. By the end of his demo, I was sufficiently intrigued, and I bought two decks.

I played the game a few times, but it didn't capture my imagination like the board games and RPGs I loved. The mechanics were interesting, but I had a hard time wrapping my head around advanced concepts, like "tapping" and the mysterious "upkeep." (Perhaps I was not the high-level gamer I thought I was.) I went back to that shop a few weeks later (it must have been near a casting office) and ended up talking to the owner about playing Magic. "It's okay," I said, "but I'm just not that into it."

He reached behind the counter and pulled out a long box. "Maybe you'd like the game better if you had access to all the cards."

"That box has one of every card in the whole game?"

"Yes. It's eighty dollars."

"Sorry, dude, there is no way I'm spending eighty dollars on that."

Yes, for those of you wondering, this particular box had a Black Lotus in it, among other things. Le sigh.

Flash forward about a year. I'm on a Star Trek cruise, and there's a dealer's room on board. One of the dealers sells Magic cards. I'm looking at them, wondering if this game ever caught on, or if this was old stock he was just burning through. A fellow geek sees me looking at the cards, and tells me that he ran Magic games every week. He asks me if I would be interested in playing with him. $20, one starter deck and a couple of boosters later, we duel.

Flash forward a few hours later: It turned out that playing with someone who really knew what Magic was and how the game worked made it a lot of fun to play. It turned out that there was a lot more to the game than just dueling, too: there was deck-building and its attendant strategies! I bought everything that dealer had on the ship, and spent more time playing Magic with this guy and his wife than I did looking at the beautiful Alaskan coastline. (Don't worry, I've since been back to Alaska, and I was able to appreciate its beauty and unobstructed views of Russia.) I don't remember that guy's name, but I can thank and blame him for making me fall in love with Magic: The Gathering.

I was never especially good at the game, but for a brief time, Magic ruled my life. I bought boxes of starters and boosters from my friendly local game shop the minute they went on sale. I had black and blue decks, green and red decks, blue and white decks, and I even had a vicious black and red deck that had just 51 cards in it, thanks to abuse of Dark Ritual.

Right around the Ice Age expansion, though, I stopped having fun playing Magic in tournaments, because it had become an arms race: whoever had the most money and time to seek out the most powerful cards would usually win the game. Unless I was willing to keep buying new cards every few months, I saw a future where the decks I had now would be obsolete, and I wouldn't be able to play competitively with anyone. Because I was never very good at the game anyway, it didn't make sense to me to commit to that kind of investment, so I put my cards into storage, and didn't play again until...

Flash forward to about 2005. Nolan came home from school one day and asked me if I'd ever heard of this game called Magic that some of his friends were playing.

"Sure," I said. "I used to play the hel– er, I used to play it all the time. I still have my cards, if you'd like to see them."

I went into the garage and took my Big Box of Games off the shelf. Inside, in a plastic box with tape around the edges to seal it, were hundreds of Magic cards.

"Wow, that's a lot of cards," Nolan said.

"Yeah. I had a lot of disposable income when I was younger."

"What's that?"

"Something we don't have now."

I took the box into the house and opened it. Most of the cards were organized by type, but a few decks were still intact. Nolan looked over the cards. "This kind of looks like Pokemon," he said.

"Yeah, it's sort of like that, I guess, but not lame," I said. I pulled out two decks and showed him how to play.

Nolan caught Magic fever like a stowaway on a plague ship. I was thrilled to have something to do together, so I naturally encouraged his madness. He started taking my cards with him to school, and using them to successfully wipe the floor with his peers, who apparently didn't know how to defend against the old ways.

Then, one day, he came home very upset. "These idiots at school just print out cards online - fake cards that they get from websites - and put them in sleeves to play with them!"

"That's complete bullshit," I said. Then, "don't tell your mom I said 'bullshit.'"

"I'm not playing with them any more," he said.

"I totally understand that. I'll still play with you, though, and you could always go play at the game shop."

"The game shop smells," he said. Ah, out of the mouths of 14 year-old babes.

"Okay. Well, if you ever change your mind, I'd be happy to take you there.

We played almost daily for a few weeks, but Nolan eventually got distracted by something new and different that didn't involve spending lots of time with his lame stepdad. Le sigh.

Flash forward to 2007. Nolan found interest in Magic again, though he enjoyed deck-building more than actually playing. One day he asked me to take him to the game shop to play, and he came home with a rather amusing story:

"So I went to play with this guy, and when he saw my cards, he got real upset that they weren't in sleeves because they're so old and apparently valuable. He asked me where I got them, and I told them that they were my stepdad's cards."

Nolan didn't ever put his cards into sleeves, as a matter of pride, as a way of showing his opponents that he was using actual cards, not printouts like those douchey kids at his school.

"He actually refused to keep playing with me until I put the cards in sleeves." He did his version of the Comic Book Guy's voice: "These cards are far too valuable! I will not engage in a contest with you until they are protected."

I laughed.

"So he actually gave me some sleeves! I put your cards in them so we could play."

Nolan started going to the game shop three or four times a week, spending his allowance on cards, and building up several formidable decks, including a Sliver deck and a Zombie deck that, while apparently not tournament legal, were feared and loathed by the regulars at the game shop.

Around this time, I started looking at Magic again, and I rebuilt a few of my old decks from memory. I still wasn't very good at the game, and in the arms race portion of the game, Nolan had nukes and I had boards with nails in them, but it was still a lot of fun to play.

Flash forward to about a year ago: I got my hands on a box of Timespiral tournament decks. Nolan and I began playing 2 out of 3 matches using sealed decks (or randomly-drawn decks from the box) and just like that, Magic was fun again.

Flash forward to PAX this year: I was invited to a party celebrating the release of the latest incarnation of Magic, called Zendikar. The people who run Magic at WotC gave me an extremely rare spoiler card, (which prompted someone from D&D to say, "Hey! Wheaton belongs to us! Hands off!") I hadn't looked into the story behind Magic since that cruise in the mid-90s, but I found the concepts inherent to Zendikar - traps, quests, allies, and especially landfall - really interesting and unique to the Magic universe. For the first time in over a decade, I was actually excited to play a new release.

Now, let's flash back to a couple weeks ago: I was invited to play Magic: Duels of the Planeswalkers this weekend as part of Game With Fame on Xbox Live. My only memory of a Magic arcade game was something very disappointing on the PC in the 90s, so I wanted to play the Xbox version before I accepted. One download later, I settled into the couch with some green tea and began to play.

A few hours later, Anne came into the living room and wanted to know why I'd been there so long.

"I'm, uh, doing research for, um, this thing..." I trailed off while I counted life, power, toughness, to see if I could end this match - the third or fourth time I'd played this particular opponent - on this turn.

"Research? Because to the untrained eye, it would look like you'd been playing Xbox for three hours."

I finished counting. Yes, I could win this turn. I sent my minions out to do my bidding.

"Well, it's both." I told Anne about the Game with Fame event, and added, "so I need to figure out if I like this game, and if I do like it, if I have any chance of not sucking like the Dodgers when I play against people who actually know what they're doing."

The screen announced my victory. I pumped my fist. "Yeah, suck on that, fucker!"

"Um..."

"Sorry. It's, um." I said.

Anne nodded. She's sadly used to this sort of thing.

"So what's the verdict?" She asked.

"I like it enough to play it for three hours today and probably three hours every day if I'm not careful."

"Oh, isn't that wonderful for you."

"Sarcasm detected!" I set the controller down. "But don't worry, I have too much work to do to even think about playing the hell out of this until I am way into Memories volume two."

I picked up the controller again. "Now, if you'll excuse me, I have unlocked a new deck and I wish to play with it."

"Well, have fun playing with your deck."

We looked at each other, playing a game of "who's going to laugh first" chicken. I lost.

I played the game some more, and even though I never did very well, I think they've managed to translate a lot of the fun of the card game into this arcade game. I'm sure I'll get my ass handed to me eleven different ways on Saturday, but I learned a long time ago that the joy I get out of gaming isn't too heavily dependent on winning (except when I'm playing Munchkin with Andrew, but that's a whole different dynamic.)

If you're in the US, and you'd like more information about the Game with Fame events, you can look here. If you'd like information about playing with me, specifically, you can check out this page at Xbox.com. If you're outside the US, I can't tell you where to look, because I get the US links, on account of I'm in the US. I bet you could start at Xbox.com and go from there, though. If you can't be bothered to jump through links, just add the gamertag "AtWilW" (get it?) and I guess that'll put you into some kind of pool or queue or something. 

If you're planning to play Magic, and you want meaningful competition, you do not want to play me, but don't worry, because there are several Magic champions and Richard Freaking Garfield just waiting to drag your corpse across every plane of existence and back.

Tue, Nov. 10th, 2009, 09:20 am
[i]robin_d_laws: Sources and Methods

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In a late-breaking comment it took me a while to spot, Sergio M asks:

What are the sources for your model of story analysis? Is it your personal creation? Where you inspired by any books or whatever? Which?

None of the major concepts are original to me, although I find myself wanting to change their frame of reference as I look further into these issues. It’s an evolving process.

Provenance of story terminology is tough to pin down sometimes.This is particularly an issue with procedural/adventure/serial/adventure fiction, which we are mostly emulating in RPGs. Most writing texts and workshops skew toward the standalone and literary side of things.Terms and concepts of use to working creators percolate out from writer’s rooms into DVD commentaries and out into the blogosphere. Perhaps someday an intrepid scholar will track the origins of such bedrock terms as “laying pipe” for exposition or “backstory” for a character’s past. Like roleplaying practice, it is in large degree an oral tradition which is codified haphazardly and in retrospect, and is subject to ongoing innovation and revision. The movie and TV industries have a several generation head start on us in the generation of useful story-making techniques and the jargon to go with them.

The pass/fail cycle is a well established term for adventure plotting, and not unique to me. Inconveniently, it’s used in other fields as well, and if you Google the term, you get one of my blog posts.I’m now leaning toward hope/fear as more useful for RPG-focused story analysis; that is my variation.

For scene analysis, I draw on a work written for actors, Michael Shurtleff’s Audition. Its analytical techniques were then broken out by acting teachers to be more broadly applicable than its original remit suggested. The book itself focuses on how you break a scene for a dynamic, killer audition. A mutated Shurtleff approach was all the rage in the York University (Toronto) theater department when I was taking a Fine Arts Studies degree there in the mid-80s.

The terms petitioner and granter, for the participants in a dramatic scene, are used by the legendary film editor Walter Murch, as interviewed by Michael Ondaatje in The Conversations: Walter Murch and the Art of Editing Film. He doesn’t claim them as unique to himself, but for all I know they're his variation on a familiar concept.

Mon, Nov. 9th, 2009, 07:02 pm
[i]wilwheaton: to mark the passage of three thousand six hundred and fifty-three days together

Happy Anniversary, Mrs. Wheaton

We went to Napa for our tenth anniversary. 

For the record: being married to your best friend rules.

Tue, Nov. 10th, 2009, 04:00 am
[i]kostika: Look at me!!

This was yesterday

  • 19:59 It's #GadgetShow time again!! #
  • 20:17 Nice pants @JasonBradbury #gadgetshow #
  • 20:22 Go Ortis!! #gadgetshow #
  • 20:51 They should have gotten Suzi to drive. #gadgetshow #
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Mon, Nov. 9th, 2009, 08:58 pm
[i]apresvie: Grim's Tales: Genre, Fantasy, High Fantasy


Fantasy

The fantasy genre is a hugely broad one, taking in many different themes and sprawling across time and space from cod-medieval mediocrity to modern worlds with fantasy elements lurking in the background and even taking in alternate histories, traditionally more the province of science fiction. The fantasy milieu is usually the one that gamers start with, growing familiar rather quickly with gaming’s take on elves, dwarves and the like, so much so that these things are a cliché and a shorthand for gaming as a whole.

 

High Fantasy

High or epic fantasy takes place within a world removed from our own where the rules are different, where magic is powerful and widespread, where fantastical monsters, creatures and races roam the land and it is a genre in which the stories are generally epic, sweeping and wide ranging and deal with grandiose and world-shaping plots of good against evil.

 

The classic example of the High Fantasy Epic is The Lord of the Rings.

 

High Fantasy is what a lot of RPGs aspire to be and there’s a lot in High Fantasy that lends itself to gaming well. The – relative – black and white of good and evil makes plotting easier and the physical and spiritual presence of evil makes for simpler way to introduce villains and to excuse their motivations. Fate and destiny can also be used to more explicitly manipulate characters in a way that might be inexcusable in other subgenres. High Fantasy is also very much suited to mid and long scale campaigns divided into significant sections or ‘chapters’ and where you have definite conditions of victory and an end to the plot.

 

On the downside expectations are high and the relatively slow rate of character advancement in many fantasy games can be frustrating when it comes to getting to the grand action. It’s also hard, given many fantasy RPG systems, to have truly mixed party levels of competence. Frodo and Aragorn in the same party can be hard to pull off well in many systems, especially those with mechanically heavy, encounter-oriented, carefully balanced systems. The nature of High Fantasy games doesn’t particularly lend itself to unending games, where you go on playing until things peter out, unless you play it generationally with new heroes rising in the same world time after time to face down the same evil, reincarnated or resurgent in each generation.

 

Running a successful High Fantasy game is a matter of managing to make every character shine in their own way – something that doesn’t happen so much in the genre fiction. Not everyone can be destined to be the High King but each character will need their moment to shine and their own great destiny, something tailored to the player and what they find inspiring and perfect for their character. The other big trick is to incorporate all the high-powered fantasy elements without slipping over into the land of cheese and pastiche. The secret of accomplishing that is to treat these elements with gravitas and seriousness and to ensure that they’re consistently treated within their own internal logic, even if you – as the Games Master – are the only one who knows or understands the rules you’ve made for yourself.


Mon, Nov. 9th, 2009, 09:20 am
[i]robin_d_laws: The Birds

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View series to date here. Updated archive soon.

Mon, Nov. 9th, 2009, 11:24 am
[i]dan_g: Weird Thoughts from the Weekend Movies.

@ Star Wars Episode III

Obi-Wan just asked Yoda not to send him against Anakin because he wouldn't be able to kill him. And yet, he IS able to chop off his arms and legs and then watch as the nearby lava sets him on fire and then just walk away. Really. At that point killing Anakin might actually have been the nicer option?

There is a wonderful moment when the Vader mask goes on, and James Earl Jones takes over the voice… For just a split second the magic is there, and nearly all is forgiven. Unfortunately the next moment is pissed on when the first moments of Lord vader are all whiney teenager/Frankensteins monster impression…

I am not sure wahts more annoying that George Lucas had to make the prequels, or that the internal inconsistancies were so keenly felt. Or that I paid to watch these damn things at the cinema… As Obi Wan once said. Whose the more foolish. The fool or the fool that follows him. Dammit george Lucas, you warned us off back in 1977!!!

@ The Wizard of Oz.

My mum suggested that 'Ruby Slippers' should be sold in shops and would be a top seller. My knowledge of the counter culture appropriation of Dorothy as a Gay Icon thinks that these might see even stronger sales if produced in mens sizes...

@ Octopussy.

They really gave up trying for cunningly saucy names in Bond here didn't they, and just went for Octopus but changed the last bit to 'pussy'. WTF, did they hand a creative meeting over to Beavis and Butthead or something?

And the reason is that it was her Dads nickname for his little girl. That makes it even more gross! I mean ewwwwwww!

Sun, Nov. 8th, 2009, 04:00 am
[i]kostika: Look at me!!

This was yesterday

  • 15:08 I am seven shades of pissed off at Sky right now. Fucking assholes. #
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Sat, Nov. 7th, 2009, 12:02 pm
[i]tipofdoom: Kinder Eggs I have Known # 14

Well after much badgering, harassing and plain old bullying about doing another review (in the old school picture and not video format that is) it would appear that I have been finally broken down. Take note the rest of you [info]brokenaideen's tactic of just buying me a Kinder egg and telling me to review it and then plying me with booze seems to be a very clever and successful technique.

Now that everyone is aware of the method required to get me to do, well anything, I shall continue.

KINDER EGGS I HAVE KNOWN #14!

Right then, where is it:


There it is! Interestingly this is in a different flat to the one I used to do this in, looks the same at this angle though really. Also these pics are taken on my blackberry pearl and not on my old sony ericsson cybershot. To be fair it was pretty much around the time of changing phones that I stop doing reviews so if you want a reason as to why I stopped that's a good a one as any I guess. Anyway they Kinder egg; all good so far.



Chocadooby! - and no sign of Xmas chocolate. Win. Have to say the new thicker Kinder egg chocolate is much better than the paper thin stuff of the past.



Bits, always good, think there are stickers there and all. Seriously look how thick that chocolate is.



Hmmmmm three big bits and a sticker of some fucking gnome. little bit on the easy side but hey cant have everything I guess. Still a build is a build.




Giant frog standing staring at a gnome who lays prostrate on the ground, like he's gonna eat him or some such shit. But wait.....there is a button on the side....

 




PING! gnome has some kind of giant blue frog begone magic shiz going on.

Awesome Kinder egg, a build and a story to go with it. 

This review is dedicated to [info]pelskwig who found a shit in a phonebox this morning.

Builds :8

No- Builds: 8

Even stevens baby.

Sat, Nov. 7th, 2009, 04:00 am
[i]kostika: Look at me!!

This was yesterday

  • 14:58 Can has Sky Man be here now? #
  • 15:07 RT I agree with the retailers @edgeonline: Online retailers refuse to stock MW 2 because it's bundled with Steam: tinyurl.com/y9tm47c #
  • 20:54 Whoever says Heinlein was a male chauvinist oviousy hasn't read ,much of his work. #scifichat #
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